![]() ![]() For the sake of the argument, let's assume that's always going to be mainstat, as it most likely will be. In 2.4, they are adding the "Augment Item" cube recipe, which requires you to scrap a leveled legendary gem, in order to provide 1 of your ancient items gem_lvl * 5 stat of your choice. ![]() And if I have to spend 90% of my time farming exp in order to go that 1 extra grift level. At least for me, pushing myself and my char to do the highest possible grift is what the endgame is about. While that's a valid playstyle, since it provides the quickest upgrades to your character (mainstat through para levels) it often feels unrewarding and as if it "misses the point" of the game. So, I've been thinking a bit about exp farming and the mindset players had for the past couple of seasons was, and remains "Well, I would love to run the highest grifts I can, but it's not exp/hour efficient, so I'll just run 15 levels lower GRift in group of 4 instead". Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread ![]()
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